Associate Environment Artist (Contingent)
JOB
SUMMARY
JOB
SUMMARY

This position is for a temporary engagement through our staffing partner DZConneX Services. Candidates must be authorized to work in the United States for this position.

For nearly 40 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. Naughty Dog recently released The Last of Us Part II Remastered as well as a current generation remake of The Last of Us Part I for the PS5. We're also proud to say that The Last of Us Part I is now available for the first time on PC. Currently, we’re busy at the kennel working on Intergalactic: The Heretic Prophet, and The Last of Us Part II Remastered for PC and we'd love to find talented individuals to join us.

Naughty Dog games have long been lauded for their evocative, character-driven stories and attention to detail. We are committed to innovation within our games and as such have curated some of the top creative and technically innovative minds in the industry. We welcome diverse candidates and believe that a broad range of cultural and life experiences contribute to the overall well-being and success of the studio and the titles we craft together.

This hybrid role will be based in Santa Monica, CA.

What you will do: 

  • Create models and assemble scenes for both architectural and organic environments
  • Trouble-shoot levels and maintain them to stay in frame rate, memory and design spec
  • Additional responsibilities may be assigned as needed

What skills you will use:

  • Experience modeling high quality environments for games
  • Strong art sensibilities related to color, composition and scale
  • Strong artistic ability to visualize entire levels and props with minimal concept art and direction
  • Self-motivated - can execute the vision for the level until completion in a timely and efficient manner
  • Foundational understanding of modeling as demonstrated by the ability to create high quality architecture and organic models
  • Strong polygonal modeling skills- able to generate clean and efficient models
  • Great team-player—willing to seek help, feedback from others, and give it in return.  Being extremely proactive in sharing info and assets.  Open to direction and iteration
  • Able to meet schedules, be flexible and proactive, communicating evolving project needs
  • Proficiency using Maya, or equivalent software
  • Collaborative mindset while working closely with other coworkers to find and propose solutions for the betterment of the game

Bonus Skills:

  • Proficiency with Houdini or procedural modeling toolsets
  • Experience shipping a AAA title

Sony is an Equal Opportunity Employer.  All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including color, nationality, ethnic, national origin), religion or belief, martial or civil partnership, disability, age, sexual orientation, pregnancy or maternity, trade union membership or membership in any other legally protected category. 

We strive to create an inclusive environment, empower employees, and embrace diversity.  We encourage everyone to respond.

#LI-AB1

At SIE, working with our partners, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location. 

Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location.

In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click here to learn more.

The estimated base pay range for this role is listed below, this is an hourly rate.
$40$55 USD
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